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Town Features for DangerousDelves

Town Activities

Whenever you return to Town, you may visit as many of the following locations as you can afford...

The Grand Bazaar

The marketplace and magic shops of the Town contain lots of Gear. You can visit the Grand Bazaar as often as you like.
You can exchange your Loot (bulky treasures) for Gold, one Loot = 1 Gold. Gold does not take up any Gear Slots.
You can sell any undamaged items for full Gold value. You cannot sell a Hireling.
You can sell damaged goods for 1 Gold per undamaged slot.
You can buy anything you can afford, as long as you (or your Hirelings) can carry it in their Gear Slots.
You can repair any damaged Slot of Gear for 1 Gold.

  Gear    Hirelings

The House of Healing

Spend 1 Gold per Healing Dice for either Combat, Spiritual or Magical Fatigue. Choose which before you roll. You can attempt to heal each type of Fatigue ONCE before you must return to a Delve and attempt at least one previously unexplored Encounter (or attempt a BLOCKING card) or start a new Delve and attempt at least one Encounter. The Online Character Sheet has checkboxes to track when the Town Features have been used and are no longer available."
Roll the dice and take the highest result and consult the table below...

1Heal 1
2Heal 1
3Heal 2
4Heal 2
5Heal 3
6Heal 4

Healing more Fatigue than you have taken is wasted. Any healing that restores Combat Fatigue also stops ongoing poison.
You can spend Gold to heal a Hireling and roll dice for them in the same way

The School of Dungeon Delvers

You can visit the School of Delvers once only after completing a Delve. The Online Character Sheet has checkboxes to tick to indicate when the Town Features have been used.
Spend 1 Gold per Training Dice for one of your Abilities that you wish to increase. Roll that number of Dice and take the highest result and consult the table below.

If the result is under your current Rating in this Ability, you gain nothing from the training
If the result is equal to or over your current Rating in this Ability, add 1 to the Ability Rating

The Oracle

You can visit the Oracle ONCE only before you must return to a Delve and attempt at least one previously unexplored Encounter (or attempt a BLOCKING card) or start a new Delve and attempt at least one Encounter. The online Character Sheet has checkboxes to tick to indicate when the Town Features have been used and are no longer available.
Spend 1 Gold per Fortune Dice. Roll that number of Dice and take the highest result and consult thetable below...

1You Learn Nothing and take 1 Spiritual Fatigue
2You Learn Nothing
3You gain INFORMATION about a future Encounter in a Clubs location
4You gain INFORMATION about a future Encounter in a Diamonds location
5You gain INFORMATION about a future Encounter in a Hearts location
6You gain INFORMATION about a future Encounter in a Spades location

Returning to a Delve

When you return to an unfinished Delve, you roll 1 Dice and consult the table below to see how many of the already resolved cards you must shuffle and return to the top of the deck. Kings are not usually returned to the deck if the main objective of the Delve has already been defeated (unless it was a Demon, Lich, Vampire or Troll and wasn't PERMANENTLY defeated).

1Spades
2Hearts
3Diamonds
4Clubs
5Jacks and Jokers
6Kings and Queens


Look through the discarded pile and extract the relevant cards. Shuffle them and add them to the top of the deck (face up) and start playing them as normal except that there is NEVER any Treasure or Information until you reach the face down unexplored cards.
You cannot choose to leave the Delve again until you reach the face down unexplored cards and have attempted at least one Encounter on an unexplored or BLOCKING card.
If you have any BLOCKED Cards (as a result of GO A DIFFERENT WAY), they remain BLOCKED. You can choose to return to the BLOCKING Card but only after you have reached the face down unexplored cards and either BEFORE you turn a Card, or if you are at an Optional Challenge.

DangerousDelves by Mick Hand is licensed under CC BY-SA 4.0