Whenever you return to Town, you may visit as many of the following locations as you can afford...
The marketplace and magic shops of the Town contain lots of Gear. You can visit the Grand Bazaar as often as you like.
You can exchange your Loot (bulky treasures) for Gold, one Loot = 1 Gold. Gold does not take up any Gear Slots.
You can sell any undamaged items for full Gold value. You cannot sell a Hireling.
You can sell damaged goods for 1 Gold per undamaged slot.
You can buy anything you can afford, as long as you (or your Hirelings) can carry it in their Gear Slots.
You can repair any damaged Slot of Gear for 1 Gold.
Spend 1 Gold per Healing Dice for either Combat, Spiritual or Magical Fatigue. Choose which before you roll. You can attempt to heal each type of Fatigue ONCE before you must return to a Delve and attempt at least one previously unexplored Encounter (or attempt a BLOCKING card) or start a new Delve and attempt at least one Encounter. The Online Character Sheet has checkboxes to track when the Town Features have been used and are no longer available."
Roll the dice and take the highest result and consult the table below...
1 | Heal 1 |
2 | Heal 1 |
3 | Heal 2 |
4 | Heal 2 |
5 | Heal 3 |
6 | Heal 4 |
You can visit the School of Delvers once only after completing a Delve. The Online Character Sheet has checkboxes to tick to indicate when the Town Features have been used.
Spend 1 Gold per Training Dice for one of your Abilities that you wish to increase. Roll that number of Dice and take the highest result and consult the table below.
If the result is under your current Rating in this Ability, you gain nothing from the training
If the result is equal to or over your current Rating in this Ability, add 1 to the Ability Rating
You can visit the Oracle ONCE only before you must return to a Delve and attempt at least one previously unexplored Encounter (or attempt a BLOCKING card) or start a new Delve and attempt at least one Encounter. The online Character Sheet has checkboxes to tick to indicate when the Town Features have been used and are no longer available.
Spend 1 Gold per Fortune Dice. Roll that number of Dice and take the highest result and consult thetable below...
1 | You Learn Nothing and take 1 Spiritual Fatigue |
2 | You Learn Nothing |
3 | You gain INFORMATION about a future Encounter in a Clubs location |
4 | You gain INFORMATION about a future Encounter in a Diamonds location |
5 | You gain INFORMATION about a future Encounter in a Hearts location |
6 | You gain INFORMATION about a future Encounter in a Spades location |
1 | Spades |
2 | Hearts |
3 | Diamonds |
4 | Clubs |
5 | Jacks and Jokers |
6 | Kings and Queens |
DangerousDelves by Mick Hand is licensed under CC BY-SA 4.0